A D&D-INSPIRED BROWSER RPG

Forge Your Legend

Lourdin RPG is a free, turn-based fantasy RPG that runs in your browser, built on D&D 5e-style rules: ten classes, real d20 rolls and tactical combat on a hex board. No download, no hidden dice. Only the roll, and what you do with it.

FREE TO PLAYNO DOWNLOADREAL D20 ROLLS
10
HERO CLASSES
80
ADVENTURES
300+
MONSTERS
770+
WEAPONS AND ARMOR
130+
SPELLS
20
MAX LEVEL
WHY LOURDIN

Built for Strategy. Played in Your Browser.

Every mechanic is rooted in real dice and real decisions. No auto-wins, no hidden RNG — pure, transparent adventure on a D&D 5e-inspired engine.

Level 1 to 20
Earn XP from combat, unlock class abilities at milestone levels, gain a stat point every fourth level, and climb the D&D 5e XP table to level 20.
Multiplayer Adventures
Parties of two to five take on 12 co-op adventures, three of them Premium raids. Monsters get tougher for every extra player, bosses act between your turns, and loot is dealt out in turn.
Monster Archetypes
Every monster has an archetype — Brute, Caster, Skirmisher, Tank, or Support — that shapes its spellcasting, zone behavior, and tactics.
Equipment & Loot
More than 700 weapons and armor pieces across ten equipment slots, Common to Legendary. Elemental weapons add a die of their element to every hit: 1d4, 1d6 or 1d8 by rarity.
SEE IT IN ACTION

What Does an Adventure Look Like?

Every adventure is a road of waypoints. Plan in the Tavern, fight on the board, then rest or press on until the last boss falls.

  1. Plan Your Next Move in the Tavern

    The Tavern is your home base. Garrick the innkeeper recommends an adventure for your level and offers daily contracts and a weekly bounty, and a short checklist flags new spells to learn or armor worth buying before you set out.

    The Lourdin RPG Tavern: a recommended adventure, the hero's health and mana, and Garrick the innkeeper's prompts.
    The Tavern for a level 10 Wizard: a recommended adventure, her hero card, Garrick's prompts and the Before You Set Out checklist.
  2. Rest or Press On

    Between waypoints you decide how to spend your strength. Press On risks no ambush but recovers nothing. A Short Rest makes camp and restores health and mana, and the screen shows exactly how much before you choose. Camp can also bring events, buffs or an ambush.

    The Rest or Press On screen comparing the hero's health and mana after each choice.
    At 22 of 62 HP, a Short Rest would bring this Wizard to 53 HP and full mana. The card warns that 1 in 5 rests is ambushed before camp.
  3. Claim the Spoils

    Win a waypoint and the victory screen tallies your XP and loot, and tells you at a glance whether each drop beats what you already wear. Then the road goes on: more waypoints, more rests and bosses along the way.

    A Lourdin RPG victory screen with the XP gained and loot cards compared against equipped gear.
    Victory: +3,800 XP, two drops checked against the Wizard's gear, and the coin she found.
CORE MECHANIC

Pure Dice-Driven Tactical Combat

Every attack, spell and ability is resolved with real dice, just like the table. Battles play out on a hex board with four zones per side, and where you stand decides who you can reach.

Combat in Lourdin RPG: a Wizard aims Fireball on the hex board while the hotbar shows her Move, Action and Bonus options.
Aiming Fireball. Before you commit, the banner shows the DEX save (DC 16, half damage on a save), the 6 to 53 damage range and the two Cursed Pirate Shades it will hit. The hotbar below groups everything into Move, Action and Bonus.
Four Zones per Side
VANGUARD
Front line: +1 melee damage, and the only zone that meets the enemy's front line
WPaBa
FLANKS
Left and right: fast strikers start wide and circle the fight
RaMoRoPi
REAR
Back line: casters start farthest from the enemy
WzBdCl

These are starting zones. On your turn you can move anywhere your movement allows: 5 to 7 hexes, depending on your class.

MONSTER ARCHETYPESBruteCasterSkirmisherTankSupport
d20

Initiative & Turn Order

1d20 + DEX modifier, rolled once when the battle starts. That order holds for the whole fight, so acting first matters.
TURN

Move, Then Act

Move first, then take one action. A bonus action and free actions, like a Paladin's Divine Smite after a hit, fit around it. End Turn, or Auto-End, closes the turn.
HIT?

Attack Rolls vs. AC

Roll d20 + Attack Bonus versus enemy Armor Class. Natural 20 = automatic critical with double dice!
SAVE

Saving Throws

Spells force saving throws: DEX against Fireball, WIS against Vicious Mockery. A failed save takes the full effect, and Fireball still deals half damage on a success.
AIM

Aim on the Board

Pick an attack or spell and aim it on the hex board. Valid targets light up, area spells show who they will hit, and a target out of range is refused before you commit.
FX

Status Effects

Stunned, Poisoned, Burning, Prone, Frightened and more. Effects count down at the start of the affected character's turn.
PLAY TOGETHER

Build Your Legend with a Guild

Unite with up to 25 adventurers, talk strategy in your own channel, and conquer Lourdin together. Guilds give your adventures meaning beyond the dungeon door.

Guild Log

The Leader and Directors see who joined, left or changed roles, so running a 25-member roster stays simple.

Guild Chat

Real-time guild-only chat visible to your entire 25-member roster the moment you send. Coordinate raids, share tips, build community.

Adventure Invites

Invite eligible guild members straight into your multiplayer adventure, no friendship required. Level requirements are checked automatically.

Roles and Recruiting

A Leader, up to three Directors and the members. Set a level range, post a recruitment message and approve join requests from the guild browser.
GOT QUESTIONS?

Frequently Asked Questions

Is Lourdin RPG free to play?

Yes, and it stays free. Seven classes are permanently free: Warrior, Wizard, Ranger, Rogue, Cleric, Paladin and Bard, along with the core campaign, multiplayer and guilds. Premium adds three more classes (Monk, Barbarian and Pirate), class capstones, endgame adventures and raids, but the core game is fully playable without spending anything. New accounts get Premium free during the Alpha.

Do I need to download or install anything?

No. Lourdin runs in your web browser (Chrome, Firefox, Safari or Edge) with no plugins, no download and nothing to install. Your heroes live on your account, not on your device.

Can I play on a phone or tablet?

Yes. Hold your phone sideways (landscape) and the whole battle board fits, with your actions on a dock under your thumb, party play included. Held upright, a phone still runs your heroes, the Tavern, the merchant and the guides, and the combat page asks you to turn it. Tablets play everything held sideways, and held upright from 960 pixels wide. Adding Lourdin RPG to your home screen lets battles use the whole screen.

Does Lourdin have accessibility options?

Yes, in combat. You can switch to a red-green colorblind palette, pick one of four combat text sizes (0.9x to 1.4x), speed animations up to 2x or make them instant, and skip the first-encounter monster cinematics. Auto-End Turn is on by default and can be turned off if you prefer to end every turn yourself.

How does turn-based combat work?

Combat uses a transparent D&D 5e-inspired dice system. When a battle starts, everyone rolls initiative (1d20 + DEX modifier) once, and that turn order holds for the whole fight. On your turn you can move once, before you act, then take one action: attack (1d20 + bonus against the enemy's Armor Class), cast a spell, use an item or use a class ability. Some classes also have a bonus action, and some have free actions, such as the Paladin's Divine Smite after a hit. Taking your action does not end your turn: End Turn does, or Auto-End Turn once nothing useful is left. Every roll is shown in the combat log.

Can I play with friends?

Yes. Real-time co-op is built in: form a party of two to five and take on multiplayer adventures and raids together. Monsters get 50% more HP for each extra player, bosses act between your turns, and a downed ally can be healed back up within three rounds. Everyone who stays to the end gets the full XP, coin is split evenly and items are dealt out in turn. Guildmates can be invited straight into your party.

What is the maximum character level?

Characters progress from level 1 to 20 on the D&D 5e XP table. New class abilities unlock at milestone levels, and you gain a stat point at levels 4, 8, 12, 16 and 20. At level 20 you are a fully realized legend, but the road there is the adventure.

What makes Lourdin different from other browser RPGs?

Three things: transparent dice, with every roll shown and nothing hidden; tactical combat on a hex board with four zones per side, where your position matters as much as your stats; and monster archetypes (Brute, Caster, Skirmisher, Tank and Support) that demand different strategies, not just bigger numbers.

Is Lourdin still in Alpha?

Yes. Lourdin is in closed Alpha, and access is invite-only while we keep the tester group small enough to act on every report. Join the waitlist and we will send an invite when a slot opens. Feedback directly shapes the game, and every character created during Alpha carries forward. New accounts get Premium free during the Alpha.

Your Legend Starts Now

No download and nothing to install, just dice-driven adventure in your browser. Every character created during Alpha carries forward.

Alpha access is invite-only: join the waitlist and we will send an invite when a slot opens. New accounts get Premium free during the Alpha.

ALPHA TESTING

The Realm Needs Testers

Lourdin is in Alpha, and we're mustering 25–50 brave souls to break things and speak plainly about it. Pick any class, run an adventure, and tell us what happened. Registration is invite-only, so join the waitlist and we'll send word when the gates open. New accounts get Premium free during the Alpha.

Invites go out weekly.

New accounts get Premium free Characters are permanent Feedback shapes the game
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